I had my confusions about this game because of restrictions on the console and portable versions of the Sims and Sims 2. There are limitations but it does not interfere too much with gameplay. I will note the new functions and limitations and gameplay modifications of the Xbox 360 variation of the Sims 3.
Pros: Given that this is being played on a console, there is no need to fret about the typical performance issues that frequently plague pc users, the computer variations performance is undecided and unforeseeable, however on the console version, there is no have to stress.
Karma powers, difficulties and rewards and achievements: One of the best functions of this game. Karma powers let you do stuff like raise/lower all your Sims requirements, make them learn abilities at an accelerated rate or make them super lucky for a number of hours. You make aspects at midnight and for completing desires. As for the difficulties, there are lots of, I believe 300 difficulties which will have you complete every aspect of the game and will certainly extend your play time for numerous hours.
These are a list of things that can possibly be excellent or bad depending upon how you look at it. Structure limitation "fire code": I personally am happy with the build limitation overall, but there are a couple of things like how planting seeds take up an excellent quantity of area on the meter, so making the best garden at your dream estate you strove for could be difficult to do. Also the priciest pre-built mansion is not really a good selection if you wish to customize, I would recommend the 2nd most pricey mansion, there appears to be a less stringent structure limit and the design of the lot offers more space.
Problems: Though mostly bad, there are some cool problems in this game, like how the repair man provides you a totally free $4,000 laptop computer after he comes to your residence, however there are some game stopping glitches how the game thinks that there is a karma power active and does not let you conserve after 20 Sim weeks of development, or how items from your stock vanish after moving to a new lot. I believed it was sluggish in the computer version; however it is much worse in the console variation. I had time to view a film while the game or tending to my plants which brings me to my next concern.
Nearly every occasion that takes place in the game will certainly make your game time out, such as pointless chances, when Sims gets task promos or when those Sims ask if they can talk on the phone. So not just does the game take permanently to fast forward, you can't simply leave the game running due to the fact that eventually it will certainly pause instantly.
Because of the way the game is setup no two produced families can interact with each, it is one household per save and you cannot customize, delete or include any neighborhood or area places and you are embedded one location that may have a park, and a couple of citizens, so if you wish to travel in another component of town, you have to sit through a long loading screen, eliminating the liberty to wander you had in the pc variation.
To conclude, this game is fun to play to complete challenges and get accomplishments, but lacks the sandbox design gameplay in the computer variation.