One can find only a few games available of any genre or audience which has accomplished such a worldwide adoration as PopCap's Plants vs. Zombies empire. Occasionally it's difficult to understand what you are very likely from a sequel to a video game that holds this type of enormous cult following amongst gamers both new and experienced alike. There've recently been some pretty high expectations encompassing PvZ 2, and to tell the truth, it's even a bit overwhelming to be the one who reaches write this review. Because when I noticed as soon as I began playing the video game, how do I perhaps place into words how incredible Plants vs. Zombies 2: its High Time truly is? Well after many years of waiting, I'm pleased to state that it is finally time to get those plant packets out and begin safeguarding your time-traveling brainz once more.
The very first thing you'll most likely discover about Plants vs. Zombies 2 is the giant step-up from the first game in the visual department. While many of the simple elements of design are fairly identical to the last game, all items have been adapted ten times more refined, and no minor detail in animation continues to be ignored here: just look at just how much attention and care continues to be placed into simple things like the Pea Shooter firing off a single pea. The soundtrack can also be way back in full force, with lots of sounds and melodies, but additionally plenty of smile-inducing hooks that you'll remember from last time as well.
In the video game, players are given the job of vacationing through time alongside Crazy Dave and series newcomer Penny, Crazy Dave's talking time-machine van, so their bucket-headed mentor and guide can also enjoy re-eating the same taco once again. The “story” has become the poorest part of the whole encounter, however the foolish banter between Crazy Dave and Penny is definitely spot-on, and the narrative framework still serves as the ideal setup with a fantastic environments and set pieces, as gamers browse through the game's initial three themed worlds: Ancient Egypt, Pirate Seas, and the Wild West. Plants vs. Zombies 2 is stuffed to the brim with new plant types and much more new zombie styles, and every one of them fit effortlessly into the quirky and loveable world that PopCap has thoroughly produced.
The new plant types you'll encounter are most likely among the best in Plants vs. Zombies history, with the pummeling Bonk Choy and his frenetic green punches turning into one of my earlier faves, however with the Coconut Cannon and the gastrointestinal distress-inducing Chili Bean ranking right up there together with him. While every new zombie type is naturally special and distinct in its own right, there are still several acquainted and accepted technicians that carry over, similar to the Barrel Roller Zombie's likeness to the original game's Zomboni. After which there are a few extremely new concepts entirely, like the Chicken Wrangler Zombie - and in all likelihood the much less we are saying about him, the better.
An important feature about Plants vs. Zombies 2 is that PopCap has managed to expose numerous fascinating new elements into the mix, while still keeping the classic flower defense formula that switched a lot of us into PvZ fanatics during the last several years. The main and best of these new elements is definitely the Plant Food, which powers up the attacks of any given grow for a variety of seconds, and it's likely to be hard now to make a game of Plants vs. Zombies without it. Provide a few Plant Food to a Pea Shooter, and view a barrage of green bullets fly in a deadly quantity which will very easily mow down any zombie headed your way. Send some Plant Food to a Sunflower's way, and prepare to begin scooping up the frantic burst of Suns that pours out. Additional Plant Food packets could be acquired during normal gameplay by taking the heads off of unique great zombies, and these seem numerous sufficient that you'll hardly ever be hurting for a Plant Food-induced burst.
The new in-game world maps are one healthier add-on to the franchise that allows for nearly enormous replay value once the main campaign is finished. There's even a entertaining daily challenge-type of element, where a Treasure Yeti will aimlessly pop up as time passes on an already-completed level, and playing it again gives you the Yeti's desired lunchbox, that is usually full of much-needed prizes, like golden keys that you'll require by the handful to spread out up alternative pathways in the spotlight for usage of other optional levels. Curse both you and your lunchbox, Treasure Yeti!
You'll have even the one-off mini-game kinds of levels, which function as entertaining and easy going interruptions from the regular flow of gameplay, and where you'll be assigned with doing anything from matching like-symbols on the stone tablets of Camel Zombies, to capturing down lots of Seagull Zombies with an armada of Coconut Cannons to score the highest combos. Veering off the main way to complete these optionally available missions also gives you new plant kinds and various bonuses, simillar to the ability to carry one extra Plant Food packet, or beginning each level with a complimentary 60Sun.
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