No matter which town you're beginning with, there is just one town later on: Oasis Landing. Whenever you travel there, amount of time in your main town is paused, much like when you visit college (University Life) or journey the world (World Adventure). You don't need to be concerned that your pets and kids are unwatched while you discover the mysteries of the future simply because they won't even recognize you're gone. Oasis Landing is a fairly small however firmly loaded town that's filled with future technology and individuals outfitted in all the newest Capitol fashions. There are lots to do, however, there is no set time limit, so you are thanks for visiting explore as much as you need.
There is a lot to help keep tabs on if you wish to be considered a time traveler, so Emit provides you with an Almanac of Time, which turns up on the inventory tab close to your cell phone and collections journal. By using it, you can examine on your legacy, keep an eye on your descendants, and select what sort of future you need to have.
Your heritage is the mark you have left on the planet. You will find five various legacies you can make, and the almanac lets you know the best way to achieve this. If you need future generations to consider you as The Renowned Philanthropist (and build a statue in your honor), it walks you through the simplest way to become well-known.
Your descendants are available and befriended in Oasis Landing at the same time, and what you are in the normal timeline straight plays a role in the number of your descendants - and their wealth. In case you have plenty of children, you will have a large, sprawling family legacy. The amount of money and how big your house is may also play a role later on affluence, and also the game lets you know when you have done something in today's to improve the future, so you can modify it, if that is what you want to do.
The first time you want to Oasis Landing, it's a "normal" future, with a lot of holograms, tube elevators and things of that nature. Nevertheless, after your first visit, you will have the choice to begin a quest line to alter your future. For a dystopian future, visit town producing meteors crash in it and informing individuals to stop caring about not on their own. Utopia, however, needs you to actually aerosolize happiness and cover the town by using it. After that you can step through the time portal and experience the benefits of your labor.
Dystopian Oasis Landing is evenly the crappy world you would imagine. Garbage litters the streets, the town is clogged with smog, meteor strikes are typical, and as far as the eye can observe, the landscape is first-person-shooter brown. However of the spectrum is rainbow-covered, creepy-happy Utopian Oasis Landing. Purple trees and oversized flowers cover the landscape, and dew from those flowers is drinkable as distilled pleasure. Overall, I favored the standard future because Utopia was too pleasant even for me, and when I went to the dystopian future, I was instantly destroyed by a meteor, so it obviously was not intended to be. You can switch involving the three futures as frequently as you would like, so you can discover the future that's good for you.
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